Garnet Hertz premieres OutRun (2010), a video game concept car that combines a car-shaped arcade game cabinet with a real world electric vehicle to produce a video game system that actually drives. The windshield of the system features custom software that transforms the real world into an 8-bit video game, enabling the user to have limitless gameplay opportunities while driving.
This project is motivated by the following concepts:
1. The De-Simulation of Driving – This project de-simulates the driving component of a video game. Game simulations strive to be increasingly realistic, but this realism is usually focused on graphics. Instead, this system pursues “real” driving through a video game.
2. Mixed Reality Seamfulness – Driving in a real automobile with a GPS navigation system can be game-like. This project explores the consequences of only using a computer model of the world as a navigation tool for driving.
OutRun Concept Lab: http://conceptlab.com/outrun/
Commissioned by ZER01 for the 3rd 01SJ Biennial, and presented with the support of the James Irvine Foundation.