OutRun

Garnet Hertz

Garnet Hertz premieres OutRun (2010), a video game concept car that combines a car-shaped arcade game cabinet with a real world electric vehicle to produce a video game system that actually drives.  The windshield of the system features custom software that transforms the real world into an 8-bit video game, enabling the user to have limitless gameplay opportunities while driving.


 
 

Image courtesy Everett Taasevigen

Image courtesy Everett Taasevigen

Image courtesy Everett Taasevigen

Image courtesy Everett Taasevigen

Image courtesy of artist

Image courtesy of artist


This project is motivated by the following concepts:

1. The De-Simulation of Driving – This project de-simulates the driving component of a video game. Game simulations strive to be increasingly realistic, but this realism is usually focused on graphics. Instead, this system pursues “real” driving through a video game.

2. Mixed Reality Seamfulness – Driving in a real automobile with a GPS navigation system can be game-like. This project explores the consequences of only using a computer model of the world as a navigation tool for driving.

OutRun Concept Lab: http://conceptlab.com/outrun/

Commissioned by ZER01 for the 3rd 01SJ Biennial, and presented with the support of the James Irvine Foundation.