Eyebeam Roadshow, 2010
Eyebeam is an art and technology center that provides a fertile context for research and experimentation.
i-weather.org, 2010
Combining experimentation and production, fabric | ch formulates new architectural proposals and produces radical livable spaces.
Shepard majored in illustration at Rhode Island School of Design. It was during his years at RISD that he created the original “Andre the Giant has a Posse’” sticker and also “liberated” his first billboard with the same image.
Aeolian Ride, 2010
Jessica Findley explores ideas of play via unusual use and altering space. Her projects, often temporal or kinetic, evoke childlike emotion and curiosity blurring the line between spectator and participant.
forageSF Underground Market, 2010
ForageSF was conceived of by Iso Rabins in early 2008, with the mission to connect Bay Area dwellers with the wild food that is all around them.
LiveOnBike performance featuring El Arbol, 2010
SF-based Fossil Fool has been street performing, customizing bikes, and developing the LiveOnBike performing since 2003.
The Mobile Arts Platform (MAP), 2010
Peter Foucault creates works on paper, videos, and installations that are fueled by his love of drawing and mark making.
Victory Garden Seed Library, 2007
Amy Franceschini is an artist and designer whose trans-disciplinary work focuses on a perceived conflict between humans and “nature.” Her work encourages new formats of exchange and production, many times in collaboration with other practitioners.
Sunshine Still/Speak Hard, 2010
Futurefarmers is a group of artists and designers working together since 1995. The Futurefarmers design studio serves as a platform to support art projects, an artist residency program, and research interests.
Sol Dog, 2010 Bruce Gardner is a digital media artist living and working in San Jose, California. Common themes found in his artwork include data visualization, interface, and mapping
flw, 1996
Ken Goldberg is an artist and professor of engineering at UC Berkeley. Ken’s art installations have been exhibited internationally at venues such as the Whitney Biennial, Pompidou Center in Paris, Buenos Aires Biennial, and the ICC in Tokyo.
Still Life with Banquet, 2010
Greenwald has cooked in New York, France, Italy and Portugal. She has worked at Slow Food Nation, The Smithsonian Folk Life Festival: Food Culture USA, curated Slow Film Night at the Yerba Buena Center for the Arts and co-created a dinner for Agency, Montalvo’s 2009 Arts Initiative.
wind coil sound flow, 2009
Winnipeg artist Ken Gregory has been working with audio, video, hardware hacking, and computer programming for over 20 years. His performance and installation work has shown publicly in Winnipeg, other parts of Canada and many international venues.
War Veterans Book Workshop, 2010
Monica Haller’s work involves long-term collaborations with individuals and small groups of people. Her work explores the way that people grapple, both psychologically and practically, with difficult transitions or traumatic situations.
Usman Haque, is director of Haque Design + Research Ltd, founder of Pachube.com and CEO of Connected Environments Ltd. He has created responsive environments, interactive installations, digital interface devices and mass-participation performances around the world.
Aerial Mobile, 1998
Tim Hawkinson earned a BFA from San Jose State University, and a MFA at the University of California, Los Angeles.
Rajaphant, 2010
Carl Heiney is an Independent Technology Consultant and Artist in the San Francisco Bay Area. He creates large scale kinetic art that showcase new ideas in lighting and movement.
OutRun, 2010
Hertz is a contemporary artist whose work explores themes of technological progress, innovation and interdisciplinarity.
Tripwire, 2010
Tad Hirsch is a researcher and PhD candidate in the Smart Cities Group at MIT’s Media Lab, where his work focuses on the intersections between art, activism, and technology.
Zoë Keating and Robert Hodgin: Into the Trees, 2010
Robert Hodgin co-founded The Barbarian Group in 2001. His work ranges from simple 2D data visualizations to immersive 3D terrain simulations.